Mob Wiki

Spawning Changes:

- LSO uses custom spawning algorithms to create the best challenging environment for our players. For those enthusiasts that like to build universal mob farms these changes are quite beneficial. Here are some important details to consider when thinking about mob spawning:

- Mobs will spawn up to 64 horizontal blocks away from the player.
- Mobs will spawn up to 32 vertical blocks away from the player.
- Mobs will despawn every 3 seconds if they are greater than 32 blocks away from the player.
- Each player has the potential to spawn up to 100 mobs around them as long as the total global hostile mob count is below 1000.


Mob Changes:
Here are some changes we've made to the attributes of our mobs where x is "times original".
NOTE: Mob Spawner mobs are NOT effected by the changes below.
Blaze:
Damage: 1.5x
Health: 2x
Cave Spider:
Damage: 1.75x
Creeper:
Damage: 1.5x
Drowned:
Damage: 1.75x
Health: 2x
Enderman:
Damage: 1.5x
Unique Ability: Will teleport players out of 2-block-high hiding spots.
Spawning Change: Max 25 spawns within 100 block radius.
Endermite:
Damage: 2x
Ender Dragon:
Damage: 2x
Health: 5x
Hoglin:
Spawning Change: Max 25 spawns within 100 block radius.
Ghast:
Damage: 2x
Health: 3x
Guardian:
Damage: 1.5x
Health: 2x
Spawning Change: Max 50 spawns within 100 block radius.
Husk:
Damage: 1.75x
Health: 2x
Magma Cube:
Damage: 1.5x
Health: 2x
Phantom:
Damage: 1.5x
Health: 3x
Speed: 3x
Piglin:
Spawning Change: Max 25 spawns within 100 block radius.
Pillager:
Damage: 1.5x
Health: 2x
Shulker:
Damage: 2x
Health: 2x
Silverfish:
Damage: 5x
Skeleton:
Damage: 1.5x
Health: 1.5x
Skeleton Horse:
Health: 2x
Slime:
Health: 3x
Speed: 1.5x
Spider:
Damage: 1.75x
Health: 2x
Stray:
Damage: 1.5x
Witch:
Damage: 1.5x
Wither:
Damage: 3x
Health: 5x
Wither Skeleton:
Damage: 2x
Health: 3x
Zombie:
Damage: 1.75x
Health: 2x
Zombie Villager:
Damage: 1.75x
Health: 2x
Zombified Piglin:
Damage: 1.5x
Health: 2x
Speed: 0.6x
Unique Ability: Always Angry.
Spawning Change: Max 50 spawns within 100 block radius.